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Quest RP 4.0
Live players
7-day peak
400
All-time peak
463
Last seen
Oct 19, 2026, 11:20 PM
Votes
0
Rating
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Please join https://discord.gg/qrpv4 and request to be allowlisted.
We count the players on this server every five minutes and keep the history.
Quest RP 4.0 is busy for most of the day rather than one evening: it stays above its 182-player daily average for 12 straight hours, 12:00–00:00 UTC, averaging 278 across that stretch and peaking at 20:00 UTC with 362. Outside it the city empties: across 00:00–12:00 UTC it averages just 86 players, bottoming out at 03:00 UTC on 32, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 400 slots, reaching 400 of them (100%) at its peak this week, and when anyone is on it, it averages 181 players — expect to wait at prime time. Day to day it barely moves: across those 7 days its daily averages stay within 16% of each other, so this is a settled population rather than a spike.
That peak of 400 makes Quest RP 4.0 the 208th busiest of the 42,363 FiveM servers ViceHub tracked consistently this week. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Quest RP 4.0 runs ESX with 326 resources loaded — a substantial build, using pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 378 | 189 |
| Sat 17 Oct | 340 | 187 |
| Fri 16 Oct | 381 | 186 |
| Thu 15 Oct | 391 | 185 |
| Wed 14 Oct | 400 | 183 |
| Tue 13 Oct | 383 | 178 |
| Mon 12 Oct | 353 | 162 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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