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Chase Roleplay
Live players
7-day peak
211
All-time peak
238
Last seen
Jul 22, 2026, 12:05 AM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
Chase Roleplay is busy for most of the day rather than one evening: it stays above its 104-player daily average for 11 straight hours, 19:00–06:00 UTC, averaging 153 across that stretch and peaking at 01:00 UTC with 181. Its longest quiet stretch is 06:00–18:00 UTC, averaging 60 players — thin by its own standards, but still a running city rather than an empty one.
Capacity is a real constraint here: against 300 slots its peak this week hit 211 — 70% of the server — and when anyone is on it, it averages 105 players, which is 35% full. Day to day it barely moves: across those 7 days its daily averages stay within 16% of each other, so this is a settled population rather than a spike.
That peak of 211 makes Chase Roleplay the 448th busiest of the 42,286 FiveM servers ViceHub tracked consistently this week — and the 9th busiest of the 266 established servers that set no country locale we track.
Chase Roleplay loads 427 resources (a heavy build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 177 | 97 |
| Sun 19 Jul | 183 | 99 |
| Sat 18 Jul | 190 | 106 |
| Fri 17 Jul | 195 | 102 |
| Thu 16 Jul | 211 | 112 |
| Wed 15 Jul | 210 | 112 |
| Tue 14 Jul | 207 | 104 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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