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Chase Roleplay
Live players
7-day peak
192
All-time peak
263
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
Chase Roleplay is busy for most of the day rather than one evening: it stays above its 99-player daily average for 11 straight hours, 19:00–06:00 UTC, averaging 144 across that stretch and peaking at 02:00 UTC with 173. Its longest quiet stretch is 06:00–18:00 UTC, averaging 57 players — thin by its own standards, but still a running city rather than an empty one.
You can walk straight in: when anyone is on it, it averages 99 players against 300 slots (33% full), and even its busiest moment of the week, 192 players, left 36% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 19% of each other, so this is a settled population rather than a spike.
That puts Chase Roleplay ahead of 99% of the 42,527 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 8th busiest of the 251 established servers that set no country locale we track.
Chase Roleplay loads 421 resources (a heavy build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 174 | 97 |
| Sat 17 Oct | 189 | 105 |
| Fri 16 Oct | 183 | 96 |
| Thu 15 Oct | 179 | 105 |
| Wed 14 Oct | 192 | 104 |
| Tue 13 Oct | 189 | 100 |
| Mon 12 Oct | 158 | 88 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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