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Heavy Roleplay Server
Live players
7-day peak
7
All-time peak
40
Last seen
Jul 21, 2026, 10:35 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join SARP is 13:00–20:00 UTC, when it averages 2 concurrent players — well clear of its 1-player round-the-clock average. It bites hardest at 16:00 UTC, averaging 2. Outside it the city empties: across 20:00–13:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Its 128 slots are far more than it uses: when anyone is on it, it averages 1 player, and the busiest single moment of the week reached only 7 — 5% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 414% of each other, so this is a settled population rather than a spike.
That puts SARP ahead of 85% of the 42,379 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 5 | 1 |
| Sun 19 Jul | 6 | 1 |
| Sat 18 Jul | 3 | 0 |
| Fri 17 Jul | 3 | 0 |
| Thu 16 Jul | 4 | 0 |
| Wed 15 Jul | 7 | 1 |
| Tue 14 Jul | 4 | 0 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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