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Project Shine
Live players
7-day peak
230
All-time peak
261
Last seen
Jul 22, 2026, 12:35 AM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join TownShine Roleplay is 14:00–20:00 UTC, when it averages 152 concurrent players — well clear of its 61-player round-the-clock average. It bites hardest at 16:00 UTC, averaging 202. Outside it the city empties: across 20:00–08:00 UTC it averages just 25 players, bottoming out at 11:00 UTC on 2, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 62 players against 500 slots (12% full), and even its busiest moment of the week, 230 players, left 54% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 43% of each other, so this is a settled population rather than a spike.
That peak of 230 makes TownShine Roleplay the 405th busiest of the 42,273 FiveM servers ViceHub tracked consistently this week — and the 14th busiest of the 48 established Indonesia servers we track.
Under the hood TownShine Roleplay runs Qbox with 133 resources loaded — a moderate build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 216 | 58 |
| Sun 19 Jul | 190 | 68 |
| Sat 18 Jul | 230 | 74 |
| Fri 17 Jul | 185 | 52 |
| Thu 16 Jul | 224 | 64 |
| Wed 15 Jul | 225 | 56 |
| Tue 14 Jul | 197 | 65 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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