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The ultimate next-gen roleplay server. Featuring custom scripts, realistic economy, and a dedicated community in Pakistan, India
Live players
7-day peak
114
All-time peak
114
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
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Please join http://discord.gg/prpk first to get connected
We count the players on this server every five minutes and keep the history.
The window to join Paradise Remastered 3.0 is 16:00–00:00 UTC, when it averages 58 concurrent players — well clear of its 33-player round-the-clock average. It bites hardest at 21:00 UTC, averaging 76. Outside it the city empties: across 00:00–12:00 UTC it averages just 13 players, bottoming out at 04:00 UTC on 3, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 120 slots, reaching 114 of them (95%) at its peak this week, and when anyone is on it, it averages 32 players — expect to wait at prime time. It is also filling up: it averaged 36 players across 16 Oct–18 Oct, up 37% on the 26 it averaged across 12 Oct–14 Oct.
That puts Paradise Remastered 3.0 ahead of 98% of the 42,476 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Paradise Remastered 3.0 runs ESX with 291 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 73 | 35 |
| Sat 17 Oct | 103 | 35 |
| Fri 16 Oct | 114 | 39 |
| Thu 15 Oct | 93 | 36 |
| Wed 14 Oct | 82 | 28 |
| Tue 13 Oct | 60 | 25 |
| Mon 12 Oct | 63 | 26 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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