Navigate

️[ Australian ][ discord.gg/ozzygaming ]
Live players
7-day peak
19
All-time peak
55
Last seen
Jul 21, 2026, 09:50 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
OzzyGaming Roleplay is busy for most of the day rather than one evening: it stays above its 4-player daily average for 9 straight hours, 06:00–15:00 UTC, averaging 8 across that stretch and peaking at 11:00 UTC with 12. Outside it the city empties: across 15:00–06:00 UTC it averages just 2 players, bottoming out at 20:00 UTC on 1, so an off-peak login means an all-but-empty server.
Its 150 slots are far more than it uses: when anyone is on it, it averages 4 players, and the busiest single moment of the week reached only 19 — 13% of capacity. It is also filling up: it averaged 5 players across 18 Jul–20 Jul, up 54% on the 3 it averaged across 14 Jul–16 Jul.
That puts OzzyGaming Roleplay ahead of 92% of the 42,427 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 25th busiest of the 33 established Australia servers we track.
Under the hood OzzyGaming Roleplay runs ESX with 409 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 15 | 5 |
| Sun 19 Jul | 19 | 6 |
| Sat 18 Jul | 6 | 2 |
| Fri 17 Jul | 19 | 4 |
| Thu 16 Jul | 12 | 4 |
| Wed 15 Jul | 19 | 4 |
| Tue 14 Jul | 9 | 1 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
No reviews yet
Be the first to tell other players what it's really like.