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GOOD TOWN 2.0
Live players
7-day peak
431
All-time peak
781
Last seen
Sep 30, 2026, 12:50 AM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join GOOD TOWN 2.0 is 12:00–20:00 UTC, when it averages 246 concurrent players — well clear of its 134-player round-the-clock average. It bites hardest at 15:00 UTC, averaging 330. Outside it the city empties: across 20:00–12:00 UTC it averages just 78 players, bottoming out at 04:00 UTC on 23, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 134 players against 1,024 slots (13% full), and even its busiest moment of the week, 431 players, left 58% of the server free. It is thinning, though: it averaged 119 players across 27 Sept–29 Sept, down 21% on the 151 it averaged across 23 Sept–25 Sept.
That peak of 431 makes GOOD TOWN 2.0 the 175th busiest of the 42,943 FiveM servers ViceHub tracked consistently this week. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood GOOD TOWN 2.0 runs ESX with 276 resources loaded — a substantial build, using pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Tue 29 Sept | 265 | 109 |
| Mon 28 Sept | 304 | 115 |
| Sun 27 Sept | 360 | 132 |
| Sat 26 Sept | 311 | 129 |
| Fri 25 Sept | 364 | 138 |
| Thu 24 Sept | 431 | 159 |
| Wed 23 Sept | 431 | 157 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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