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Your Final FiveM Stop.
Live players
7-day peak
99
All-time peak
100
Last seen
Oct 19, 2026, 10:35 PM
Votes
0
Rating
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Please join http://discord.gg/graveyardrp and request to be whitelisted.
We count the players on this server every five minutes and keep the history.
The window to join Graveyard RP is 21:00–05:00 UTC, when it averages 60 concurrent players — well clear of its 30-player round-the-clock average. It bites hardest at 01:00 UTC, averaging 76. Outside it the city empties: across 05:00–21:00 UTC it averages just 16 players, bottoming out at 13:00 UTC on 7, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 120 slots its peak this week hit 98 — 82% of the server — and when anyone is on it, it averages 32 players, which is 26% full. It is thinning, though: it averaged 30 players across 16 Oct–18 Oct, down 24% on the 39 it averaged across 11 Oct–13 Oct.
That puts Graveyard RP ahead of 98% of the 42,387 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Graveyard RP runs Qbox with 440 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 83 | 35 |
| Sat 17 Oct | 67 | 32 |
| Fri 16 Oct | 68 | 23 |
| Thu 15 Oct | 60 | 17 |
| Tue 13 Oct | 95 | 53 |
| Mon 12 Oct | 83 | 35 |
| Sun 11 Oct | 98 | 39 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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