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BL7 | Police MOD
Live players
7-day peak
1
All-time peak
27
Last seen
Sep 5, 2026, 12:20 AM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join BL7 | Police MOD is 16:00–21:00 UTC, when it averages 0 concurrent players — well clear of its 0-player round-the-clock average. It bites hardest at 19:00 UTC, averaging 0. Outside it the city empties: across 21:00–16:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Its 64 slots are far more than it uses: when anyone is on it, it averages 0 players, and the busiest single moment of the week reached only 1 — 2% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 5000% of each other, so this is a settled population rather than a spike.
That puts BL7 | Police MOD ahead of 0% of the 44,093 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood BL7 | Police MOD runs ESX with 246 resources loaded — a substantial build, using ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Fri 4 Sept | 1 | 0 |
| Thu 3 Sept | 0 | 0 |
| Wed 2 Sept | 1 | 0 |
| Tue 1 Sept | 0 | 0 |
| Mon 31 Aug | 1 | 0 |
| Sun 30 Aug | 1 | 0 |
| Sat 29 Aug | 0 | 0 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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