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Smacked City Rp
Live players
7-day peak
46
All-time peak
53
Last seen
Oct 20, 2026, 12:10 AM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
Smacked City RP is busy for most of the day rather than one evening: it stays above its 13-player daily average for 11 straight hours, 20:00–07:00 UTC, averaging 21 across that stretch and peaking at 02:00 UTC with 30. Outside it the city empties: across 07:00–20:00 UTC it averages just 6 players, bottoming out at 11:00 UTC on 1, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 64 slots its peak this week hit 46 — 72% of the server — and when anyone is on it, it averages 15 players, which is 23% full. Day to day it barely moves: across those 7 days its daily averages stay within 47% of each other, so this is a settled population rather than a spike.
That puts Smacked City RP ahead of 96% of the 42,337 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Smacked City RP runs Qbox with 410 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 35 | 13 |
| Sat 17 Oct | 36 | 17 |
| Fri 16 Oct | 34 | 12 |
| Thu 15 Oct | 34 | 13 |
| Wed 14 Oct | 31 | 13 |
| Tue 13 Oct | 46 | 15 |
| Mon 12 Oct | 44 | 18 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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