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Live players
7-day peak
69
All-time peak
81
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join Sun7 Life is 17:00–00:00 UTC, when it averages 36 concurrent players — well clear of its 14-player round-the-clock average. It bites hardest at 20:00 UTC, averaging 52. Outside it the city empties: across 00:00–16:00 UTC it averages just 4 players, bottoming out at 05:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 800 slots are far more than it uses: when anyone is on it, it averages 13 players, and the busiest single moment of the week reached only 69 — 9% of capacity. It is also filling up: it averaged 16 players across 16 Oct–18 Oct, up 37% on the 11 it averaged across 12 Oct–14 Oct.
That puts Sun7 Life ahead of 97% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Sun7 Life loads 171 resources (a substantial build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 69 | 18 |
| Sat 17 Oct | 57 | 15 |
| Fri 16 Oct | 59 | 14 |
| Thu 15 Oct | 52 | 13 |
| Wed 14 Oct | 48 | 11 |
| Tue 13 Oct | 56 | 12 |
| Mon 12 Oct | 43 | 11 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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