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Live players
7-day peak
30
All-time peak
36
Last seen
Jul 21, 2026, 10:35 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Mega's Games: US is 01:00–08:00 UTC, when it averages 6 concurrent players — well clear of its 3-player round-the-clock average. It bites hardest at 03:00 UTC, averaging 10. Outside it the city empties: across 09:00–21:00 UTC it averages just 1 player, so an off-peak login means an all-but-empty server.
Its 2,048 slots are far more than it uses: when anyone is on it, it averages 3 players, and the busiest single moment of the week reached only 30 — 1% of capacity. It is also filling up: it averaged 3 players across 18 Jul–20 Jul, up 49% on the 2 it averaged across 14 Jul–16 Jul.
That puts Mega's Games: US ahead of 94% of the 42,379 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Mega's Games: US loads 10 resources (a lean build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 13 | 2 |
| Sun 19 Jul | 15 | 3 |
| Sat 18 Jul | 30 | 6 |
| Fri 17 Jul | 17 | 4 |
| Thu 16 Jul | 9 | 1 |
| Wed 15 Jul | 22 | 3 |
| Tue 14 Jul | 12 | 2 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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