Navigate
Emergency Response Simulator > DOJRP > ERS > Ingame Voice
Live players
7-day peak
20
All-time peak
32
Last seen
Oct 19, 2026, 11:20 PM
Votes
0
Rating
—
Bevor du dich mit dem Server verbinden kannst, musst du zunächst unserem Discord-Server beitreten, das Regelwerk vollständig lesen und dich mit den wichtigsten Informationen vertraut machen.\n\nhttps://discord.gg/lakeside-ers\n\nSolltest du Fragen haben oder Unterstützung benötigen, kannst du dich jederzeit gerne an unseren Support wenden oder ein Ticket eröffnen.
We count the players on this server every five minutes and keep the history.
The window to join Lakeside ERS/DOJRP is 14:00–21:00 UTC, when it averages 5 concurrent players — well clear of its 2-player round-the-clock average. It bites hardest at 17:00 UTC, averaging 6. Outside it the city empties: across 21:00–14:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 2 players against 64 slots (3% full), and even its busiest moment of the week, 20 players, left 69% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 805% of each other, so this is a settled population rather than a spike.
That puts Lakeside ERS/DOJRP ahead of 93% of the 42,363 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Lakeside ERS/DOJRP loads 300 resources (a substantial build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 20 | 4 |
| Sat 17 Oct | 9 | 1 |
| Fri 16 Oct | 6 | 1 |
| Thu 15 Oct | 6 | 1 |
| Wed 14 Oct | 13 | 2 |
| Tue 13 Oct | 5 | 0 |
| Mon 12 Oct | 15 | 3 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
No reviews yet
Be the first to tell other players what it's really like.
Average and highest player counts for every hour of the day, across the last 7 days. Times are UTC.
| Hour | Avg | Peak | Relative activity |
|---|---|---|---|
| 00:00 | 0 | 1 | |
| 01:00 | 0 | 1 | |
| 02:00 | 0 | 1 | |
| 03:00 | 0 | 1 | |
| 04:00 | 0 | 1 | |
| 05:00 | 0 | 0 | |
| 06:00 | 0 | 0 | |
| 07:00 | 0 | 1 | |
| 08:00 | 0 | 1 | |
| 09:00 | 0 | 1 | |
| 10:00 | 0 | 1 | |
| 11:00 | 1 | 4 | |
| 12:00 | 1 | 4 | |
| 13:00 | 1 | 9 | |
| 14:00 | 3 | 12 | |
| 15:00 | 5 | 14 | |
| 16:00 | 6 | 15 | |
| 17:00 | 6 | 17 | |
| 18:00 | 6 | 20 | |
| 19:00 | 6 | 18 | |
| 20:00 | 4 | 16 | |
| 21:00 | 1 | 8 | |
| 22:00 | 0 | 2 | |
| 23:00 | 0 | 2 |