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[ discord.gg/qFgmJuE5yA ]
Live players
7-day peak
258
All-time peak
292
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join WANTED CITY 2.0 is 12:00–20:00 UTC, when it averages 179 concurrent players — well clear of its 103-player round-the-clock average. It bites hardest at 14:00 UTC, averaging 221. Outside it the city empties: across 20:00–08:00 UTC it averages just 56 players, bottoming out at 23:00 UTC on 14, so an off-peak login means an all-but-empty server.
Its 1,680 slots are far more than it uses: when anyone is on it, it averages 106 players, and the busiest single moment of the week reached only 260 — 15% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 14% of each other, so this is a settled population rather than a spike.
That peak of 260 makes WANTED CITY 2.0 the 365th busiest of the 42,434 FiveM servers ViceHub tracked consistently this week. That is measured from our own five-minute checks, not from anything the server claims about itself.
WANTED CITY 2.0 loads 1 resources (a lean build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 210 | 104 |
| Sat 17 Oct | 245 | 112 |
| Fri 16 Oct | 221 | 98 |
| Thu 15 Oct | 221 | 103 |
| Wed 14 Oct | 258 | 105 |
| Tue 13 Oct | 250 | 111 |
| Mon 12 Oct | 260 | 112 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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