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FDG | Australian Based Roleplay @ discord.gg/fatduckgaming
Live players
7-day peak
463
All-time peak
534
Last seen
Oct 19, 2026, 10:40 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
Fat Duck Gaming is busy for most of the day rather than one evening: it stays above its 160-player daily average for 10 straight hours, 04:00–14:00 UTC, averaging 293 across that stretch and peaking at 10:00 UTC with 402. Outside it the city empties: across 15:00–04:00 UTC it averages just 57 players, bottoming out at 20:00 UTC on 15, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 160 players against 1,000 slots (16% full), and even its busiest moment of the week, 460 players, left 54% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 15% of each other, so this is a settled population rather than a spike.
That peak of 460 makes Fat Duck Gaming the 167th busiest of the 42,387 FiveM servers ViceHub tracked consistently this week — and the 2nd busiest of the 46 established Australia servers we track.
Fat Duck Gaming loads 294 resources (a substantial build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 434 | 176 |
| Sat 17 Oct | 373 | 165 |
| Fri 16 Oct | 398 | 154 |
| Thu 15 Oct | 460 | 158 |
| Wed 14 Oct | 431 | 154 |
| Tue 13 Oct | 412 | 154 |
| Mon 12 Oct | 408 | 157 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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