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FDG | Australian Based Roleplay @ discord.gg/fatduckgaming
Live players
7-day peak
463
All-time peak
504
Last seen
Jul 22, 2026, 03:00 AM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
Fat Duck Gaming is busy for most of the day rather than one evening: it stays above its 178-player daily average for 10 straight hours, 05:00–15:00 UTC, averaging 308 across that stretch and peaking at 10:00 UTC with 401. Outside it the city empties: across 16:00–05:00 UTC it averages just 78 players, bottoming out at 21:00 UTC on 33, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 182 players against 1,000 slots (18% full), and even its busiest moment of the week, 463 players, left 54% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 14% of each other, so this is a settled population rather than a spike.
That peak of 463 makes Fat Duck Gaming the 152nd busiest of the 42,173 FiveM servers ViceHub tracked consistently this week — and the 2nd busiest of the 33 established Australia servers we track.
Fat Duck Gaming loads 286 resources (a substantial build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 463 | 168 |
| Sun 19 Jul | 434 | 191 |
| Sat 18 Jul | 377 | 181 |
| Fri 17 Jul | 417 | 188 |
| Thu 16 Jul | 418 | 179 |
| Wed 15 Jul | 406 | 183 |
| Tue 14 Jul | 444 | 183 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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