**Armoured Convoys That Patrol Your Map**
Armoured trucks wander the city under guard, spawning automatically up to a cap you control via the config. Players have to find and intercept them in transit.
- Auto-spawning fleet with a configurable maximum
- Spawn-point list with automatic clearance checks (no stacking vehicles)
- Calm, traffic-aware patrol driving until provoked
**The Truck Fights Back and Tries to Escape**
Attack a truck and the encounter comes alive. The crew enters an evasion state and drives hard towards the nearest police station; the escort vehicle switches to pursuit driving to stay close to the truck incase its compromised.
- High-speed evasion to the nearest configured police station
- Escort vehicle escalates its driving to keep pace
**Armed Guards & Optional Escort**
- Driver, passenger, and full escort crew — all configurable
- Configurable weapons for truck guards and escort crew
- Relationship groups keep guards from farming first responders
**Drill, Crack, and Loot**
Stop a truck and drill into its rear doors to breach it. Cracking opens the cargo doors and reveals a cash trolley to loot which visibly empties once the money's gone.
- Drill item required and consumed on every attempt
- Pluggable drill action: ox_lib progress bar, M-drilling, or your own minigame
- Loot trolley prop swaps from full to empty for clear visual feedback
**Police Dispatch That Tracks the Chase**
Every stage of a heist can alert your police — attack, immobilised, breached, and robbed each with its own 10-code, message, and icon. A moving blip follows the truck while it's being chased.
- Moving blip that tracks the fleeing truck in real time
- Per-stage alerts with individual on/off switches and cooldowns
**Server-Authoritative & Tamper-Resistant**
The server owns spawning, validation, and payouts. Damage only counts when it comes from a real player, drilling is session-validated, and rewards are calculated server-side.
- Payouts and reward amounts computed server-side, never client-supplied
- Drill completion validated against a server-issued session
- NPC/traffic damage ignored, so heists only start when a player actually attacks
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🎮 How It Works
1. An armoured truck spawns and patrols the map under guard, with an optional escort following behind.
2. Criminals spot a truck in traffic and move to intercept it.
3. They stop or disable the truck and the armed crew reacts, fighting back or trying to flee to a police station.
4. Police receive a live dispatch alert with a blip that follows the chase.
5. With the truck stopped, a player drills the rear doors (drill item required and consumed).
6. The doors crack open, revealing a cash trolley in the cargo bay.
7. The player loots the trolley for a server-side cash reward — and the trolley visibly empties.
8. The robbed truck despawns after a short delay, giving the crew time to get clear.
Showcase:
Youtube