
Savana Banking
DESCRIPTION Fast and easy deposits, withdrawals and money transfersInvoices and receipts Multiple credit options Here you will be able to view your private information, account history and general features.
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Performance-friendly FiveM utility scripts, quality-of-life tools, and server management helpers. Compare trusted FiveM scripts by framework, price, and use case.
FiveM utility scripts and server tools — performance-friendly, quality-of-life helpers for day-to-day server management.

DESCRIPTION Fast and easy deposits, withdrawals and money transfersInvoices and receipts Multiple credit options Here you will be able to view your private information, account history and general features.


DESCRIPTION Easy Channel Connection Favorite Channels Mute Options Custom Identity Resizable Radio UI Player List UI Streamer Mode ESX, QBCore and QBOX compatible Dependencies: ( ox_lib - oxmysql ) YOUTUBE https://youtu.be/cD7ZDcCJwm0 IMAGES
![BANK SYSTEM [OPEN-SOURCE]](/api/media?u=https%3A%2F%2Fdunb17ur4ymx4.cloudfront.net%2Fpackages%2Fimages%2F50a8e475a6f72ed9a584d690f901a01a06eb3e23.png&s=bXyyzYFPohfhk6CQColmf1V8&w=900&f=%2Fimages%2Fgenerated%2F3.webp&dpl=20260730200929-340ef2352ed5)
🚀 SHR Bank System ESX Legacy · Fleeca NUI · ox_target · Cards · PIN · Loans · Savings Modern ESX banking resource with a clean Fleeca-style interface, full ATM mode, and everything players expect from a real bank — cards, PIN, transfers, invoices, spending an

Introducing HumanLabs Heist - A full team-based laboratory robbery with synchronized scenes, Silent/Loud gameplay styles, scalable difficulty, and cinematic mission flow.

A clean, modern banking system for FiveM that just works. Framework, inventory, target, and garage agnostic, everything auto-detects, so setup is drop-and-go. Fully live UI: balances, cards, loans, and invoices update in real time without ever reopening the me


Patoche gang : Welcome to my : Patoche Gang !



Devam Admin Killfeed is a clean and lightweight killfeed system designed specifically for server staff.

Utilities are the small, sharp tools that sit around your server's core rather than replacing part of it — HUDs, crosshairs, notification systems, keybind helpers, quality-of-life fixes, and the odd standalone gadget.
Almost everyone, which is the trouble with them. A utility is usually the first paid script a new server buys, because it is cheap, it is visible, and it does not demand that you restructure anything. That also makes this the category where impulse purchases pile up: five overlapping HUDs, three notification systems, and a handful of scripts nobody remembers enabling, all of them running every frame.
Overlap first. Most utilities draw something on screen or hook a key, and a good number of them will collide with what your framework already provides — QBCore and ESX both ship a HUD, an inventory, and a notification system, and bolting a second one on top usually means disabling the first properly rather than letting the two argue. Then check the dependency list: a small script that pulls in ox_lib or a target system is not small once you count what it drags behind it. Finally look at whether the config is exposed or escrowed, because a utility you cannot reconfigure is a utility you will end up replacing.
Utilities are the easiest category in which to overspend and the easiest in which to measure whether you should have. Install it, run resmon, and watch its cost while the server is busy. A script that draws a UI every frame is doing work whether or not anyone is looking at it, and a handful of those together will cost you more than the one big gameplay system you were worried about.