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Animal Spawn Zones by aza3d Sick of inconsistent and odd animals spawning?

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Animal Spawn Zones by aza3d
Sick of inconsistent and odd animals spawning? Frustrated with not being able to control populations... of animals ofcourse!
This fixes all of that. Places get real wildlife, herds move together, and nothing vanishes while someone's looking at it.
It also comes with admin commands to see what's alive and where, plus a vanish tracker: if an animal disappears in front of you, the server console tells you whether this script removed it (and why) or something else on your server did.
Herds that act like herds: deer move as a group behind a leader, and when you drop one, the rest bolt, run, then regroup somewhere ahead of you, so you can track them down again
All entities are networked so people there see the same animals, they dont exist differently for each person.
Nothing despawns while someone can see it, so the animal in your scope stays in your scope
Wounded animals are protected from cleanup, and carcasses stay put until nobody is around to see them go
Shoot out a valley and it stays quiet for a while, so players move on instead of farming one spot (you set how long)
18 starter regions across the northern forests, Chiliad, the desert, Grapeseed, the coast and open ocean... want more?
Land, sky and sea: deer, boar, coyotes, mountain lions, rabbits, pigs, cows, birds, sharks, dolphins, whales and more
Addon animals are easy to add: wolf and armadillo entries are already set up and switched off, ready for your addon models. A model that fails to load is paused instead of turning up as a man in a blue shirt
Predators back off when a player goes down, instead of mauling a body on the ground, and come back for them once they're up again
Server size presets (small, medium, large) raise the load ceiling for busy servers without making each place feel more crowded
Animals spawn out of sight: behind the camera, off roads, out of interiors and away from other players
Admin commands for live counts per species, the region you're standing in, restock timers, forced spawns and a full clear
Exports for your own scripts: population counts, region targets and on/off, kill events and carcass handling
Everything is server-side and networked, so everyone sees the same animals and a kill counts for everybody
Pair it with Hunting and Tracking by aza3d and you get a live map in the admin panel: draw regions, set what lives in each one, add new animals and changeareas, toggle them on and off all without touching a config file, live !
Requires OneSync
Standalone, no framework needed
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