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Utilities

0Lag Weapon Damages V2 | [ESX,QB,QBOX]

🎯 0LAG WEAPON DAMAGES V2 0Lag Advanced Weapon Damages V2 is a synchronized server control engine engineered to deliver comprehensive live combat balancing, precision hit-box configuration, and immediate weapon-damage authority.

€6.00ESXQBCoreQboxStandalonev1.0.0Jul 5, 2026
1 / 2

Description from the developer

The text below was supplied by 0LAG STUDIO and is reproduced as written. ViceHub has not verified its claims.

🎯 0LAG WEAPON DAMAGES V2

0Lag Advanced Weapon Damages V2 is a synchronized server control engine engineered to deliver comprehensive live combat balancing, precision hit-box configuration, and immediate weapon-damage authority. Powered by a high-fidelity web interface and an automated persistent persistence engine, it provides FiveM developers and community owners with the definitive asset to recalibrate standard GTA V combat physics into a highly competitive, customized, and zero-overhead engagement environment.

✨ Core Features

Advanced Multi-Bone Damage Configurator: Instantly redefine individual weapon lethality across the complete pedestrian skeletal architecture. Administrators can establish unique damage profiles for up to 21 distinct skeletal regions—including the Head, Heart, Neck, Spine, Rib Cage, Belly, Genital Area, and independent left/right sections of the hands, arms, legs, and feet—bypassing generic default damage constants entirely.

Dynamic Range Damage Falloff Engine: Introduces high-fidelity range checking and custom damage scale factors over spatial axes. Program your armaments with custom functional maximum distance barriers and pair them with unique DISTANCE_DAMAGE_MULTIPLIER modifiers, enabling realistic bullet drop logic where projectiles hit with varying power depending on real-time distance.

Symmetric Single Damage & Melee Adjuster: Dedicated authority over hand-to-hand combat and single-impact weapon registers. Seamlessly assign flat base-damage registers for non-projectile configurations like WEAPON_UNARMED, blunt assets, or bladed elements through a unified structural tab.

Immersive Low-Health Combat Vignettes: Amplifies server-wide tactical stakes with embedded client-side screen feedback pipelines. When a fatal or critical impact registers, the system triggers an optional desaturated, cold color-grading timeline (hud_def_desat_cold_kill) that seamlessly scales down into full recovery, adding unparalleled visual punch to competitive shootouts.

Global Rule Toggle Architecture: Enforce server pacing instantly by overriding deep-engine mechanics with a single toggle switch. Eliminate immediate un-telegraphed knockouts via One-Punch Knockout suppression, restrict vehicular shooting via Drive-By restrictions, prevent motorcycle exploits using Bike-Kick logic, or clear custom screen feedback systems altogether.

⚙️ Technical Specifications

Zero-Lag Performance Optimization: True to the structural engineering core of 0Lag Studio, the script boasts a pristine 0.00ms runtime impact when active or idling. Utilizes heavily throttled background tick rates, optimized distance caching, decoupled network execution, and asynchronous event callbacks to ensure top-tier server optimization under heavy load.

Automated Database Synchronization: Engineered over robust MySQL async execution structures. Any weapon values or global rule states modified within the web panel are instantly prepared, bound, and updated inside your database utilizing custom upsert wrappers (INSERT INTO ... ON DUPLICATE KEY UPDATE), offering automatic persistence across server restarts.

High-Fidelity Interface Architecture: Built purely with ultra-responsive styling parameters mapped entirely to viewport dimensions (vw). The web interface comes styled with clean sidebar components, typography, custom layout containers, dynamic navigation controls, and live count stats—all responsive to primary hex colors defined directly in the configuration file.

Integrated Real-Time 3D Debug Modality: Eliminate guesswork during development or live gameplay balancing. The asset includes an embedded spatial 3D drawing loop that projects a clear spherical radius (DrawMarker ID 28) tracking exact maximum range boundaries directly around the player model, allowing administrators to visually tune damage zones instantly.

📂 Streamlined Configuration

Administrators can control script activation and permissions from a centralized, clean configuration file (config.lua):

  • Command Activation & Custom Branding: Map the primary access command (default: /damages) and establish target primary dashboard themes using standalone hex color mappings (#3bf2ff).

  • Discord & Native Identifier Whitelisting: Safeguard management panels with secure access lists. Restrict access strictly to validated Discord snowflake IDs or native Rockstar licenses via built-in identifier parsing routines.

  • Pre-Seeded Weapons Database: Comes out of the box with complete default definitions for core setups like standard pistols and unarmed strikes, serving as an ideal blueprint for server owners.

[PREVIEW VIDEO] | [DISCORD SUPPORT]

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€6.00Paid resource

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0LAG STUDIO
0lag.tebex.ioDiscordStore page

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